6 research outputs found

    Educational Painter for Preschool Children

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    A lot of people are trying to educate their children via ICT from the early stages of their age. Thus, the learning by drawing using computers is important to promote children skills because drawing develops children imagination. There are a lot of educational programs about the education of children on the drawing, but these programs are designed at a high level in which it is difficult for children to use it. The proposed painter application is designed to teach children drawing, by providing relevant drawing tools. It is also equipped with alphabet learning and it is pronunciation, so that can learn letters while drawing

    User interaction in Iraqi blended massive open online course model

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    Despite the evidence of Massive Open Online Course (MOOC) didactic values, most scholars do not emphasize user interaction (UI), user experience (UX), and MOOC design technique that accommodate the interrelated key components and design methods of MOOC based on different learners’ cultures and languages. As a result, there is a tendency to present MOOC as a challenging and impractical approach. Essentially, there is a lack of conceptual models and methods that comprehensively structure the crucial theories, components, techniques, technologies, and systematic processes of MOOC design. Within this context, this study proposes a blended MOOC (bMOOC) model in order to design, implement, and evaluate the Iraqi-bMOOC platform. To accomplish this, a number of sub-objectives are formed: (1) to determine the current limitations and challenges of MOOC in the higher education context from the perspective of Iraqi students, (2) to identify the design dimensions and components of a bMOOC model, (3) to construct and develop bMOOC model based on objective 2, and (4) to evaluate the user interaction of a bMOOC prototype based on the user experience. This study adopts the Design Science Research methodology as the framework of the research process. Activities of Iraqi-bMOOC model construction include a literature review, a comparative study and content analysis of the existing models, and an expert’s consultation. The proposed model is evaluated through an expert’s review, an experimental test, and user interaction. The results reveal that the majority of users are satisfied with the learning activities in the Iraqi-bMOOC platform. The results from the user interaction testing conclude that the proposed Iraqi-bMOOC model is perceived as significantly providing quality interactive learning as a blended learning resource for university students. This study also finds that the proposed model is well-accepted by the experts. Four major theoretical, practical, empirical, and educational contributions are obtained from this study: (i) collecting and analyzing the literature that has been conducted on MOOCs between 2008 and 2016 to get a deep and better understanding of the MOOC stakeholders and their behaviors, (ii) analytically providing a new understanding of the main components and criteria (Design Dimensions) of effective bMOOC environments that would be of value for developers to construct blended MOOC in the higher education context, (iii) increasing the interaction of Iraqi learners with the learning materials in a higher education environment via the Iraqi-bMOOC, and (iv) breaking down obstacles of traditional education and MOOC for anyone, anywhere, and anytime. In conclusion, it is hoped that this study does not only demonstrate the potential and impact of blended MOOC in technology-enhanced and student-centred learning, but it also provides a capstone for bMOOC research in the higher education context

    Measuring the Need of Using Virtual Laboratory Based on Multimedia Technology as a Teaching and Learning Tool for Colleges Students at Tikrit University

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    Over the years, virtual reality has become an essential part of education. Therefore, to determine the advantages and strengths of this technique and technology is understanding how can developed it and measured is crucial. In the same context, there has been changes in the educational field, Changing from the traditional lab environment to a virtual lab. Therefore, this study focuses on virtual laboratories. Indeed, the use of VL to remotely is to understand the practical part in an effective education. In other words, this study focused on educational research and student profiling in the virtual laboratory by making a qualitative analysis. So far, there is no research that provides student data connectivity in virtual labs and learning analytics. To develop this concept, the analysis for active learners and their learning understandings and knowledge was conducted at differents colleges of Tikrit University by using a qualitative method (discussion). To achieve that, this study aims to examine whether virtual laboratory is required in Tikrit University colleges to supporting traditional lab in the learning process. Finally, the results show that there is a strong need for the virtual lab to process the difficult practical aspects for some of the students in the sciences field such as medicine, dental, biology, and chemistry

    The Effectiveness of Using Interactive Multimedia on the Learning Process for Enhancing the Connection between Education and Practice

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    Interactive multimedia technology enhances the educational process by increasing interaction between teachers and students at universities, especially in the practical subjects. The use of multimedia technology in the educational field has a role-play to enhance the quality of teaching and outcomes for students. In this vein, the educational institutions are using multimedia tools such as video, sound, and animated presentations and simulations to advance their teaching strategies. This benefits college students. The interactive multimedia learning has become a popular teaching strategy that uses visual and audio annotations to help students understand lessons easily and quickly. Therefore, this study aims to examine the effectiveness of using multimedia tools in teaching compared to the traditional methods of teaching practical subjects. This study is an experimental one based on questionnaires that are distributed to 238 students from various colleges at Tikrit University. Finally, the results reveal significant differences among students. Those who use multimedia tools to support their learning in the practical subjects show better results compared to those who are taught by the traditional methods. This study recommends using the multimedia instructional tool as an effective tool to enhance the outcomes of students in practicing skills in the practical subjects

    Evaluation Criteria of a Blended Massive Open Online Course Model in the Iraqi Universities

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    A blended Massive Open Online Course (bMOOC) model in Higher Education Institutions (HEIs) in Iraq aims to improve the education of the Iraqi students and develop HEIs in the Iraq. It changes the trend of the traditional MOOC environments from only watching the video lectures passively by learners to a more flexible interaction in the learning process. In return, it solves the problem related to the lack of communication between classroom (face to face) and MOOC courses at the same time. This study describes the evaluation process of the Iraqi-bMOOC platform based on six criteria (blended learning, flexibility, high quality content, instructional design, network learning, and openness. Thus, this study has applied a survey to the Iraqi students to show their experiences in using the proposed model in two of the Iraqi universities (Tikrit & Bahgdad). Moreover, the results unveil that the learning activities are satisfying in the Iraqi-bMOOC courses

    A Systematic Review of Vehicle License Plate Recognition Algorithms Based on Image Segmentation

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    Recently, vehicle license plate recognition (VLPR) is a very significant topic in smart transportation. License plate (LP) has become an important and difficult research problem in recent years due to its difficulties such as detection speed, noise, effects, various lighting, and others. In the same context, most VLPR algorithms include should have many methods to be able to identify LP images based on different letters, colors, languages, complex backgrounds, distortions, hazardous situations, obstructions, vehicle speeds, vertical or horizontal lines, horizontal slopes, and lighting.  Therefore, this study provides a comprehensive review of current VLPR algorithms in the context of detection, and segmentation. Where, available VLPR algorithms are classified according to image segmentation methods (characteristics, and features) and are compared in terms of simplicity, complexity, uptime, problems, and obstacles
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